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WARNING: This article may contain spoilers!

Emily Wants To Play Too is a first-person indie horror game, the direct sequel to Emily Wants to Play and the second game in the franchise.

Summary[]

It's about 7pm on Friday and you are headed to your next delivery destination. You work for Timmy Thom's Fast Sandwiches and tonight your job is to deliver sandwiches from 4pm to 11pm. Your next stop is an interesting location. It is some sort of crime research facility where evidence from crime scenes around town is processed and stored.

What you didn’t know, was that three very strange dolls were recently brought there for processing and storage. These dolls aren’t ordinary; they have a mind of their own. Your night is about to take a turn for the worse, and it will be one of the strangest and scariest nights of your life.

Emily Wants to Play Too is a survival horror game with stealth and strategy elements about a sandwich delivery guy that gets locked inside an evidence processing and storage office building by living dolls. The dolls have "work" to do here and are gathering new friends. They didn’t expect you to show up, so don’t get in their way. Throughout the night you will be looking for an exit out of the office. At some point, Emily will join in on the fun, along with the dolls’ new “friends”. You better play their games or else! Learn what you have to do and be on the lookout for a way to escape.

Plot[]

The game begins at 6 AM in the protagonist's apartment, after having a large party. The protagonist has to get to work at Timmy Thom's Fast Sandwiches by 4:00 pm. At this point, the protagonist decides to rest before that time. While the protagonist sleeps, he seems to have the same nightmare he has been having in his previous slumbers. After he awakens, he heads to work and arrives at the location of his first delivery, Central Evidence. As he steps inside, he witnesses a ventriloquist dummy, Chester, performing a ritual on a dead security guard. After Chester takes notice, he locks the protagonist inside of the building for the duration of the night. The protagonist is then forced to play childhood games with the seven antagonists for ten hours - from 8 PM to 6 AM. If he survives, he is allowed to escape at 7 AM.

When the Sandwich Delivery man escapes, a cutscene plays as we see the Pizza Delivery Man, the protagonist from the first game, reading an article detailing the events of the second game. He stands up to work over to a wall that has copies of Emily's drawings and photographs of the original dolls, Kiki, Chester, and Mr. Tatters. He declares that he is going back to Emily's house so that he can figure out what's been going on for himself.

The ending cutscene plays as we see Emily and the dolls facing a tall man (presumably Vult Ludere) in a dark room. The man explains to Emily that he cannot allow her out anymore and that "they are one". Emily lets out a loud scream as the camera fades to black.

Gameplay[]

Throughout the game, the player must play childhood games with the dolls and Emily. Each antagonist plays a different game that the player must pick up on in order to complete the game. Kiki, the black-haired porcelain doll, plays the game Peek-A-Boo. If the player hears her giggle, they must stare at her until she disappears in a puff of smoke. Mr. Tatters, the clown doll, plays the game Red Light, Green Light. His game was slightly updated in the sequel. If players encounter Mr. Tatters, the room will turn red as he faces the player. He will then turn around for a few seconds as the room turns green. Players must tag him in order to survive. Chester, the ventriloquist dummy, plays the game Tag. If players hear him laugh, they must run away from him until Chester lets out a distasteful groan. Closing doors and crossing corners can also delay Chester's chase. Emily, the white-haired zombie girl, plays the game Hide and Seek. Players must find her around Central Evidence before the hour ends and while avoiding the other antagonists.

Along with the original antagonists, Hitchcock added three more characters to the sequel. Greta, the burnt baby doll, plays the game Marco Polo. Since she is blind, players must not make loud noises around her so she cannot locate the player. It is best to not sprint or open doors if Greta is nearby. Maxwell Steele, the mannequin, doesn't play a game with the protagonist, however, players must use the flashlight to shine at him in order to avoid him. Weasl, the tall jester doll, also does not play a particular game with the protagonist. If players hear his music box play, they must shut it off before Weasl pops out of it. If Weasl does manage to pop out of his box, players must outrun him until he disappears.

From 7 PM to 11 PM, the protagonist must unlock each area of Central Evidence before completing the rest of the game. At 7 PM, the player must find the Area 1 key card. At 8 PM, they must find the Area 2 key card. At 9 PM, they must find the Area 3 key card. At 10 PM, they must find the Area 4 key card. At 10:30 PM, Emily Withers will begin to chase the player. The player must outrun her for a few seconds before the clock chimes 11 PM.

Throughout the rest of the game, the antagonists will play various games with the protagonist as listed below.

  • 12 AM - Hide and Seek (with the player finding the antagonists)
  • 1 AM - Chester Marathon (with the player outrunning Chester 5 times)
  • 2 AM - Musical Lights (with the player having to find a lit room while outrunning Maxwell)
  • 3 AM - Retro Hour (with the player avoiding Kiki, Chester, and Mr. Tatters)
  • 4 AM - Freeze Tag (with the player being 'it')
  • 5 AM - Hide and Seek (with the antagonists finding the player)
  • 6 AM - Hide and Seek (with the player finding Emily while avoiding the other antagonists)

To figure out how to win each of the games, the whiteboards around Central Evidence will detail how to win each game.

Alternative Endings[]

There are two alternate endings in the game. The first one can be achieved during the 6 AM area of the apartment. If the player disables the power for two minutes, something will "kill" the protagonist. The local journal will report that the protagonist died because he tripped in his apartment and suffered a fatal injury.

The second ending can be achieved when players enter Central Evidence for the first time. They see Chester participating in a ritual on a dead security guard. When players see the office door shut, they can run out of the building before the main entrance is locked. The local journal will report that the police believed the protagonist is responsible for the fire that destroyed the Central Evidence building. Because he didn't deliver the order, he had lost his job from the sandwich restaurant. 

Extras[]

To see the extras, the player must find the black key card first. It can be obtained at 11 PM. After successfully avoiding Emily, the player must go down through the vents and find the special room. Inside, there is a table with three newspapers about the original dolls; Kiki, Mr. Tatters and Chester, telling more about their past and also a puppet master named Vult Ludere. The key card is near the files and will lead the player through a door in the main menu where he finds himself in a room filled with all the collectibles from the game and a statue of each character, except for Emily.

Development History[]

2016[]

  • On May 17, Hitchcock announces that he will be making a sequel for Emily Wants To Play on the game's announcement page on Steam. [1]
  • On October 28, Hitchcock releases the teaser trailer for the game on YouTube. [2]

2017[]

  • On January 11, Hitchcock releases multiple screenshots of the game and the new characters onto X (Twitter).
  • On January 27, Hitchcock posts a photo of Chester's redesign onto X. [3]
  • On March 3 and 9, Hitchcock continues to posts screenshots and teaser of the game on X.
  • On March 12, Hitchcock uploads the game onto Steam GreenLight, alongside a gameplay teaser of the game. [4]
  • On March 28, Hitchcock announces that the game had been GreenLit.
  • On October 23, Hitchcock releases the official trailer for the game onto YouTube. [5]
  • On October 26, Hitchcock releases the demo for the game onto Steam.
  • On December 13, the game is released onto Steam.
  • On December 31, Hitchcock adds a speed run mode into the game. [6]

2018[]

  • On January 28, Hitchcock adds an option in the game that can disable the jumpscares. [7]
  • On April 24, the game was released onto PlayStation. The following day (April 25), the game was released on Xbox.
  • On September 8, the game was released on iOS and Android.

Trivia[]

  • This game has several Easter Eggs (or cameos) hidden within, including many renowned Youtubers.
  • The subtitle of the game "Too" is a play on number "Two" since both words are pronounced similarly and this is the sequel to the first game.
  • In the extras room, the Maxwell Steele statue doesn't have his arms out, unlike the other statues.

Gallery[]

References[]

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